Across The Border: Borderland’s Character Skill Tree On One Page

Posted in Hands-On

Skill Tree_Berserker Overview

This week as we all know, is Wasteland Week, where we talk about Borderlands, which is what could very well be described as “Diablo II with a shotgun” . Let’s look at what’s on tap with the skill trees of each of the different classes. Here are some points to note:

- Each of these skills that come after acquiring the beginning skill will have up to five levels. Meaning that you can spend up to a maximum of 5 skill points of the Siren’s Diva skill or a Combat Soldier’s Sentry skill.

- After every 5 skill points you spend on one tree, you can go down a tier to get the next few skills on that tier. Assuming you follow one tree and spend just 5 skill points on each tier, you will end up reaching the Final Tier of a Tree at about level 20.

- So far to our knowledge, you will have a level cap of 50. Meaning that if you do your math right (unlike me), you can access an entire single class tree’s abilities and access a good portion of another tree. For instance, you can allocate all your points onto the Siren’s Controller Tree until you allocate a single point onto her final tier, then proceed onto the Elemental Tree.

- Yes, you can respec your skills at the New-U Station at any town hub of an area and yes, it’ll cost you.

With that settled, let’s roll with the skill tree.

Siren

Siren

Yeah, that's my Siren right there.


Starting Skill- Phasewalk

Siren_Skill_Phasewalk

Gain the ability to turn invisible and move incredibly fast. Upon entering/leaving Phasewalk, you create a Phase Blast that damages nearby enemies. You can Melee attack to end Phasewalk early. Cooldown: 36 seconds

Controller Tree (Blue)

First Tier

Siren_Skill_DivaDiva – Increases the Capacity of your shield. Shield Capacity: +5%; adds up with each skill point. (Up to 5)

Siren_Skill_StrikingStriking – Your melee attacks can Daze enemies, reducing their movement speed and accuracy. Chance to Daze (vs. equal level enemy):+70%; adds up with each skill point.

Second Tier

Siren_Skill_Inner GlowInner Glow – While Phasewalking, you regenerate health. Regenerates +1% of your Health per second while Phasewalking; adds up with each skill point.

Siren_Skill_Dramatic EntranceDramatic Entrance – Your Phase Blast can Daze enemies. Chance to Daze +20%; adds up with each skill point.

Third Tier

Siren_Skill_Hard To GetHard To Get – Decreases the Cooldown of Phasewalk. Phasewalk Cooldown reduced by 3 seconds, with each skill point allocated to it reduced by a few seconds.

Siren_Skill_Girl PowerGirl Power – Killing an enemy causes your Shield to quickly regenerate for a few seconds. First skill point on this skill starts off with you regenerating 2% of your shield per second (adds up with each skill point)

Final Tier

Siren_Skill_Mind GamesMind Games – Each bullet you fire has a chance to Daze enemies, reducing their movement speed and accuracy. Chance to Daze starts off at +5%; adding up with each allocation of your skill points.

Elemental Tree (Red)

First Tier

Siren_Skill_QuicksilverQuicksilver – Increases your Fire Rate with all weapons. Starts off with 5% Fire Rate, adding up with each skill point.

Siren_Skill_SparkSpark - Increases your chance of causing Elemental Effects with Elemental Weapons. +4% Elemental Effect chance at first skill point, increasing with additional skill points on this slot.

Second Tier

Siren_Skill_ResilienceResilience – Increases your resistance to Fire, Shock, Corrosive, and Explosive Damage. Elemental Resistance starts at -6%, with each subtraction added for every skill point allocated. (the -x is good here)

Siren_Skill_RadianceRadiance – You deal Shock Damage to nearby enemies while Phasewalking. Damage is based on your Level and the Skill’s Level. First level is +1 Shock Damage, increasing with each skill point allocated on this skill.

Third Tier

Siren_Skill_VenomVenom – Adds Corrosive Damage to your melee attacks. Also, your melee attacks have a chance to Corrode enemies, causing additional damage over time (D.O.T). Starts off with +5% melee damage, with an additional percentage added with each allocation of skill points.

Siren_Skill_IntuitionIntuition - Killing an enemy increases your movement speed and the experience you and your team earn for a few seconds. Starts off with +10% Movement speed and +4% Team Experience.

Final Tier

Siren_Skill_PhoenixPhoenix – Killing an enemy causes you to deal Fire Damage to nearby enemies and makes your shots not always cost ammo for a few seconds. The Fire Damage increases with your Level. Starts off with 5% chance to save ammo and +1 Fire Damage.

Assassin Tree (Green)

First Tier

Siren_Skill_SlayerSlayer - Increases your Critical Hit Damage. Starts off with +5% Critical Hit Damage. This means damage, not the chance of getting a critical hit.

Siren_Skill_Silent ResolveSilent Resolve – Increases your resistance to damage for a few seconds AFTER Phasewalking. Starts off with +56% Damage Reduction. Remember, it’s AFTER Phasewalking duration ends.

Second Tier

Siren_Skill_EnforcerEnforcer – Killing an enemy increases your accuracy and Bullet Damage for a few seconds. Starts off with +7% Accuracy and +2% Bullet Damage.

Siren_Skill_Hit and RunHit & Run – Gain increased melee damage and Phasewalk duration. Starts with +7% Melee damage and +0.8 Phasewalk duration (in seconds)

Third Tier

Siren_Skill_High VelocityHigh Velocity – Increases Bullet Damage and Velocity. Starts with +20% Bullet Velocity and +4% Bullet Damage.

Siren_Skill_BlackoutBlackout – Killing an enemy reduces the cooldown of Phasewalk. Killing an enemy nets you a cooldown reduction of 1.2 seconds.

Final Tier

Siren_Skill_Phase StrikePhase Strike – Using a melee attack while Phasewalking deals additional damage. Starts off with +160% bonus to Melee Damage. Instant kill from the shadows, in other words.

Our Take: Since the Siren’s more on stealth and messing up your enemies with Daze, I would suggest either starting with either the Controller or Assassin.

Combat Soldier

Borderlands_Combat Soldier 02

Starting Skill – Scorpio Turret

Combat Soldier_Skill_Scorpio Turret

Gain the ability to deploy a Scorpio Turret that automatically fires at enemies. Also has a shield that can be used as cover. Turret has a few seconds before it disappears. Cooldown: 100 seconds.

Infantry Tree

First Tier

Combat Soldier_Skill_ImpactImpact – Increases Bullet Damage with all weapon types. Starts with +3% Bullet Damage; adds an additional +3% for each skill point of this.

Combat Soldier_Skill_SentrySentry - Increases Scorpio Turret damage. +7% Scorpio Turret damage at start; an additional +7% for each skill point increase.

Second Tier

Combat Soldier_Skill_ScattershotScattershot – Increases shotgun damage and spread. Starts with +3% Shotgun Damage and +5% Shotgun spread, with an additional +3% in damage and +5% in spread for each skill point allocated here.

Combat Soldier_Skill_Metal StormMetal Storm – Killing an enemy increases your Fire Rate and reduces Recoil for a few seconds. Starts with +6% Weapon Fire Rate and +15% Recoil Reduction.

Third Tier

Combat Soldier_Skill_RefireRefire - Shooting an enemy reduces the Cooldown of your Scorpio Turret. This effect can only occur every two seconds (meaning two second interval after hitting the first enemy). Starts off with 1 second in reduction per hit.

Combat Soldier_Skill_AssaultAssault - Increases Magazine Size and reduces Recoil with Combat Rifles. Starts off with +9% Magazine Size and Recoil Reduction.

Final Tier

Combat Soldier_Skill_Guided MissileGuided Missile – Your Scorpio Turret launches guided missiles in addition to using its regular gun. Starts off with your turret shooting a missile after every 8 seconds.

Support Tree (Red)

First Tier

Combat Soldier_Skill_DefenseDefense – Increases hwo quickly your shields recharge. Starts with +4% Shield Recharge Speed, with an additional +4% for each subsequent skill point.

Combat Soldier_Skill_StockpileStockpile – Players near the Scorpio Turret regenerate ammo for the weapon currently in their hands. Starts off with +1 Ammo Regeneration Rate.

Second Tier

Combat Soldier_Skill_QuickchargeQuick Charge – Killing an enemy causes your shields to quickly regenerate for a few seconds. Starts off with +2% Shields per second.

Combat Soldier_Skill_BarrageBarrage – Increases the number of shots your Scorpio Turret fires in each burst. Starts off with +1 Shots fired per burst.

Third Tier

Combat Soldier_Skill_GrenadierGrenadier – Killing an enemy increase your grenade damage and causes you to regenerate grenades for a few seconds. Starts off with +2 Grenades per minute and +3% Grenade Damage.

Combat Soldier_Skill_DeployDeploy - Reduces the cooldown for your Turret. Starts off with a reduction of +20%.

Final Tier

Combat Soldier_Skill_Supply DropSupply Drop – The Turret periodically fires out supply pickups to resupply players. Pickups come out every 7 seconds for the initial skill upgrade.

Medic Tree (Green)

First Tier

Combat Soldier_Skill_FitnessFitness – Increases your Maximum Health. +5% Max. Health at first skill point.

Combat Soldier_Skill_Aid StationAid Station – Allies near Scorpio turret regenerate health. Regenerates +1% health per second.

Second Tier

Combat Soldier_Skill_OverloadOverload – Increases magazine capacity with all weapon types. Starts with +12% Magazine Size.

Combat Soldier_Skill_CauterizeCauterize – Shooting team members heals them. This effect also works with grenades and rockets. Converts +6% damage from your weapon to health.

Third Tier

Combat Soldier_Skill_ReviveRevive – The Scorpio Turret has a chance to instantly revive nearby crippled friends when deployed. Starts with +14% Revival Chance.

Combat Soldier_Skill_GrtiGrit - Increases your resistance to Bullet Damage. Adds +3% Bullet Resistance at first skill upgrade.

Final Tier

Combat Soldier_Skill_StatStat- Killing an enemy increases health regeneration for you and nearby friends for a few seconds. Starts off with +1% health regeneration per second.

Our Take: The Combat Soldier’s all about supporting your buddies. While he’s fine going in the frontlines, sometimes you just want to switch to a healer in a pinch, so focus on either the Medic or Support Tree first. We’ll go for the Support first.

Hunter

borderlands_Hunter_02

Starting Skill – Bloodwing

Hunter_Skill_Bloodwing

Gain the ability to summon a pet Bloodwing out to attack an enemy and then return, like an organic boomerang. Cooldown of 28 seconds, so spam this attack all to your heart’s content.

Sniper Tree (Blue)

First Tier

Hunter_Skill_FocusFocus - Increases accuracy with all weapon types. Adds +5% Accuracy and substracts Sniper Rifle sway by -10% at initial level. Adds up an additional 5% Accuracy and substracts 10% Sniper Rifle sway for additional levels of skill.

Hunter_Skill_CalibreCaliber - Increases damage with Sniper Rifle. Starts with +4% Sniper Rifle damage, with each subsequent upgrade adding an extra 4% to Sniper Rifle damage.

Second Tier

Hunter_Skill_SmirkSmirk - All players on your team (including you) gain additional experience when you kill an enemy with a Critical Hit. Starts with +3% Experience Bonus.

Hunter_Skill_KillerKiller – Killing an enemy increases your Damage and Reload Speed with all guns for a few seconds. Starts with +8% Damage and +6% Reload Speed.

Third Tier

Hunter_Skill_LoadedLoaded – Increases Magazine Capacity with Sniper Rifles. Starts with +14% Magazine Capacity.

Hunter_Skill_Carrion CallCarrion Call – Shooting an enemy with a Sniper Rifle reduces the cooldown of your Bloodwing. One hit takes away 0.8 seconds of the Bloodwing Cooldown for the initial upgrade.

Final Tier

Hunter_Skill_TresspassTrespass – Your bullets have a chance to ignore Shields. This also increases Bullet Damage. This skill isn’t just for Sniper Rifles, it’s for ALL your guns. Starts with 20% chance to penetrate shields and +1 Bullet Damage.

Rogue Tree(Red)

First Tier

Hunter_Skill_Swift StrikeSwift Strike – Increases Bloodwing Damage and Movement Speed. Starts with +20% Bloodwing Damage and +8% Bloodwing Speed, with an additional 20% damage and 8% speed increase with each skill point on this skill.

Hunter_Skill_SwipeSwipe – The Bloodwing causes enemies to drop additional money, ammo, and healing items when it attacks. Maximum number of additional items dropped:1.

Second Tier

Hunter_Skill_Fast HandsFast Hands – Increases Reload Speed with all weapon types. Starts with a +8% increase in Reload Speed.

Hunter_Skill_Out For BloodOut For Blood – When your Bloodwing strikes an enemy you gain health based on the amount of damage done. Your Bloodwing starts getting back 7% of health from the damage dealt.

Third Tier

Hunter_Skill_Aerial ImpactAerial Impact – Attacks from your Bloodwing can Daze enemies. Daze reduces enemy movement speed and accuracy. Chance to daze starts off at 20%.

Hunter_Skill_RansackRansack – Killing an enemy increases the amount of loot you get from other enemies killed for a few seconds. Starts off with 20% chance to drop additional items.

Final Tier

Hunter_Skill_Bird of PreyBird of Prey – Increases the number of targets the Bloodwing can attack before returning. Starts off with the Bloodwing attacking up to 2 targets.

Gunslinger Tree (Green)

First Tier

Hunter_Skill_DeadlyDeadly - Increases Critical Hit damage. Starts with +6% Critical Hit Damage.

Hunter_Skill_Gun CrazyGun Crazy – When using Pistols(both repeater pistols and revolvers) you have a chance to fire 2 shots with each pull of the trigger instead of just 1. Starts off with an 8% chance to fire 2 shots.

Second Tier

Hunter_Skill_Lethal StrikeLethal Strike – Increases melee damage. Also, every melee attack has a 35% chance to be a Lethal Strike and deal extremely high damage. Pistol-whipping takes on a whole new level. Starts off with your Melee Damage given a +10% bonus and Lethal Strike dealing +100% damage.

Hunter_Skill_Riotous RemedyRiotous Remedy – Killing an enemy gives you chaotic health regeneration for a few seconds. Skills starts off with you being able to heal up to 3% of your maximum Health over 7 seconds.

Third Tier

Hunter_Skill_PredatorPredator – Decreases the cooldown of your pet Bloodwing. Starts off with the cooldown reduced by 3 seconds.

Hunter_Skill_Hair TriggerHair Trigger – Increases Fire Rate and Magazine Size with pistols. Starts with +4% Fire Rate and +6% Magazine Size.

Final Tier

Hunter_Skill_RelentlessRelentless – Killing an enemy increases your fire rate and gives every bullet fired a 25% chance to be a Killer Shot and deal additional damage. This effect lasts a few seconds. Starts off with a +8% Fire Rate and a +20% Killer Shot damage.

Our Take: Hunter’s all about killing things with one shot from afar. While the Rogue Tree is tempting, we opt to go for the Sniper Tree first; enemies will be packing better shields, so Trespass would be a good skill to get as you reach level 20 and beyond. You can distribute your remaining skill points on either remaining trees; we’ll go with Gunslinger since Predator’s cooldown feature is good if you wish to spam your Bloodwing attack more.

Berserker

Borderlands_Berserker_01

Starting Skill – Berserk

Skill Tree_Berserker_Berserk

Gain the ability to go Berserk. While Berserk, Right Trigger(R2) and Left Trigger(L2) throw punches. Also, you gain resistance to all damage and you regenerate health while Berserking. Cooldown for this ability is 60 seconds.

Brawler Tree (Blue)

First Tier

Skill Tree_Berserker_Iron FistIron Fist – Increases the melee damage you deal. Starts with +6% Melee Damage, with each increase giving an additional 6%.

Skill Tree_Berserker_Endless RageEndless Rage – Increases the duration of Berserk. Adds an initial 10% Berserk Duration for the first level of the skill, with a 10% increase in the additional levels.,

Second Tier

Skill Tree_Berserker_Sting like a BeeSting like a Bee – Punching while Berserk causes you to dash forward and slug your enemies. Dash distance starts at 4 feet, with an additional 4 feet added for each skill level increase.

Skill Tree_Berserker_Heavy HandedHeavy Handed – Killing an enemy greatly increases your melee damage for a few seconds. Starts off with +12% increase, with an additional 12% added for each additional skill point allocated to this slot.

Third Tier

Skill Tree_Berserker_Prize FighterPrize Fighter – While Berserk is active, your melee attacks have a chance to spawn cash prizes. Starts off with a 6% chance to spawn a cash prize.

Skill Tree_Berserker_Short FuseShort Fuse - Decreases the cooldown of Berserk. Starts off with a reduction of six seconds in the default Berserk cooldown period.

Final Tier

Skill Tree_Berserker_Blood SportBlood Sport - Killing an enemy while Berserk is active regenerates some of your health. Starts off with a 2% health regeneration percentage from your max Health total.

Tank Tree (Red)

First Tier

Skill Tree_Berserker_HardenedHardened – Increases your maximum health. Starts with +12% increase in Maximum Health.

Skill Tree_Berserker_SafeguardSafeguard – Increases the strength of your shield. Starts off with a +8% bonus to Shield Strength.

Second Tier

Skill Tree_Berserker_BashBash – Gives your melee attacks a chance to Daze enemies. Chance to Daze starts off at 10%.

Skill Tree_Berserker_JuggernautJuggernaut – Killing an enemy gives you resistance to all damage for a few seconds. Starts with +10% Damage Resistance.

Third Tier

Skill Tree_Berserker_PaybackPay Back – After your shields become depleted, you gain a damage bonus for 10 seconds. Starts off with +8% Damage bonus.

Skill Tree_Berserker_DiehardDiehard – Increases the amount of health you regain when you are revived by a friend or by Second Wind. Also increases the amount of time you have before you die when you are Crippled. Starts off with +30% Revived Health Bonus and +20% time to be Revived.

Final Tier

Skill Tree_Berserker_UnbreakableUnbreakable – When your shield is depleted, you gain 5 seconds of powerful shield regeneration. Starts off with +3% Shield Strength regenerated per second.

Blaster Tree (Green)

First Tier

Berserker_Skill_EndowedEndowed – Increases the Explosive Damage you deal. Starts off with +3% Explosive Damage.

Berserker_Skill_Rapid ReloadRapid Reload – Increases your Reload Speed and reduces Recoil with all weapons. Starts off with +4% Reload Speed and +6% Recoil Reduction.

Second Tier

Berserker_Skill_RevengeRevenge- Killing an enemy increases your damage with all weapons for a few seconds. Starts off with +10% Damage bonus.

Berserker_Skill_Wide LoadWide Load – Increases the number of Rockets your Rocket Launcher can hold in its magazine. Starts off with +1 Launcher Magazine Size.

Third Tier

Berserker_Skill_LiquidateLiquidate – Dealing Explosive Damage to an enemy reduces the cooldown of Berserk. Starts off with a Cooldown reduction of -1 second per hit.

Berserker_Skill_Cast IronCast Iron – Increases your resistance to Explosive Damage. Starts off with +8% Explosive Damage Resistance.

Final Tier

Berserker_Skill_Master BlasterMaster Blaster - Killing an enemy increases your Fire Rate with all weapons and causes you to regenerate rockets fora  few seconds. Starts off with a +12% to Fire Rate bonus and 2 Rockets regenerated per minute.

Our Take: Hit first, ask questions later. Since you wouldn’t be getting explosive weapons that often, just go for the Brawler first.

The best part about all this? It’s playable starting tomorrow at this year’s GCA at IAH’s Take Two Booth! So what’s your plan and take on the Borderland classes’ skill tree and perks?

32 Responses to “Across The Border: Borderland’s Character Skill Tree On One Page”

  1. DarkNinjaxD says:

    I play as the siren and i don’t know if i should go assassin unless i play with a group because if you play by yourself it hard to hit and then run. But thanks for the site ima use it when i play as other classes xD +5

  2. Wade says:

    So do you start getting points at level 5? I have a character at 5 but only 1 point was available to spend. I was wondered if I bugged out or something since we had some gays think it’d be awesome to drag us off to a high level area to do missions we weren’t ready for.

    Granted it was fun being the turret person while someone was driving.

  3. Dan says:

    I want to be the hunter class because of the bloodwing but I dont want to sniper, can I do this?

    • Chelios says:

      absolutely! each character has weapon preferences but can be proficient with all weapon types. the only negative is you wont be able to utilize”carrion call” which reduces the cooldown of your bloodwing after each sniper hit.

  4. Alex says:

    Hmmm all those skills look very passive and unimaginative.

  5. Mark82 says:

    As Obama moved forward and placed his hand on the bible, it was apparent that his dreams became a reality. ,

  6. dunno says:

    I have a question. Do you have to level and use a skill point to get your basic skill such as the turret or beserk mode?

  7. [...] If you are helping me decide, then you already know the basics about the game. But there is more: If you click this link, it will take you to a description of every class and ability in the game. I love reading this [...]

  8. Master says:

    Artifacts, Side_Show.
    Class Mods are on the weapons menu below Shield and Grenade.

  9. side_show says:

    whats up with the diamond slot next to bricks berserker skill. the diamond with the explosive icon and the 2, connecting to the class skill. what is that? is that indicating an elemental bonus mod to damage while in berserk? if so, what is that coming from? is that bonus damage from class mods or artifacts?
    also, where is the actual artifacts slot? did you get a chance to see that?

  10. bleepbloop says:

    awesome info, guys! your borderlands coverage has been great and this in particular will help my friends and i plan our builds ahead of time. thanks to you and gearbox. can’t wait for this game :)

  11. Master says:

    Cool, thanks!
    I’m assuming pistol and revolvers share the same weapon proficiency though. I see no separate one on the menu and that bottom one looks like it’s meant to be for the Eridian wepons.

  12. Mr Toffee says:

    @ Master: Pistol and Revolver ammo are totally separate. Pistols will usually have a high ammo capacity and reload speed than Revolvers, but Revolvers will always guarantee criticals and hit harder.

  13. Master says:

    Oh, well thanks anyways. If possible, could you fill me in on one little detail though. Is pistol and revolver ammo separate, or do revolvers use the same ammo from pistols? Having a discussion with some friends about the ammo menu and the second one on the left side next to the pistol ammo looks like it is meant to be revolver, but we’re uncertain.

  14. Mr Toffee says:

    Hey Master. Unfortunately, we’ve returned the build back to Take 2, so no new pics of Roland and Lilith’s skill menu like the one with Brick. But hey, all those pics above are from the skill menus of their respective class.

    We’ll see if we can get the build back and bring you more videos of the ones we’ve showed you on our latest GAX Point.

  15. Master says:

    Alright, gonna take that as a no.

  16. Bizzle says:

    Hello some very nice info here man, thanks for putting in the effort for this. Good Job bob!

  17. Master says:

    Hey, thanks for the info.
    Do you think you could post a picture of the skill menu’s for Roland and Lilith? Mordecai and Brick have ones floating around, but no one has Roland or Lilith! Thanks in advanced if you can and do.

Leave a Reply