We had a wonderful time talking to Joe Kucan at the Command & Conquer summit a couple of months ago, and the interview can be read in the October issue. However, due to page restrictions, it was cut short, which made it seem less comprehensive. Joe is an absolutely hilarious person to chat with and we thought it would do this interview more justice to put the complete transcript up. So, here it is.
Interviews
As Dragon Age: Origins, the upcoming potentially hit fantasy-themed RPG from Bioware, makes its way to its November release date, we manage to pop by EA Asia’s office and have a chat with Dr. Greg Zeschuck.
We manage to talk to Gas Powered Games’ Chris Taylor about industry and game design stuff just before he headed off to enjoy Singapore nightlife.
The man behind classics such as Parappa The Rapper and Unjammer Lammy speaks and shows off his recent music-slash-game hybrid tailored for the handphone.
Straight out of GCA 2009 today, we’ve manage to grab Forza Motorsports 3’s Content Director John Wendl for a chat.
The third annual Games Convention Asia will be held from 17th to 20th September 2009 at Suntec Singapore International Convention and Exhibition Centre. We spoke to Jorg Zeissig, Managing Director LMI Asia Pte. Ltd., event organizer for GCA about what to expect this year.
Check out what the lead producer of Halo 3: ODST has to say about the trials of a lone rookie in New Mombasa.
While Skulking around E3, Mr. Toffee managed to sit down with Gearbox’s President, Randy Pitchford to talk about their upcoming visual sci-fi feast, Borderlands.
GameAxis catches up with Norihiko Hibino, composer for much of the music for Konami’s Metal Gear Solid series, as well as the theme and music for From Software’s Ninja Blade.
What Final Fantasy music-related week would it be without meeting up with the man himself? Just today, yours truly and a Hardware Zone colleague dropped by for a small meet and greet session with the stars of the sold-out Distant Worlds: Music Of Final Fantasy orchestra concert. Who are they, you may ask? Why it’s [...]














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