<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>GameAxis Online &#187; Interviews</title>
	<atom:link href="http://gameaxis.com/category/insider/interview/feed/" rel="self" type="application/rss+xml" />
	<link>http://gameaxis.com</link>
	<description>Just Play Games</description>
	<lastBuildDate>Fri, 10 Feb 2012 10:48:17 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.6</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>Interview with Mark Addy, aka King Baratheon of Game of Thrones</title>
		<link>http://gameaxis.com/interview-with-mark-addy-aka-king-baratheon-of-game-of-thrones/</link>
		<comments>http://gameaxis.com/interview-with-mark-addy-aka-king-baratheon-of-game-of-thrones/#comments</comments>
		<pubDate>Mon, 01 Aug 2011 03:55:21 +0000</pubDate>
		<dc:creator>TechToyer</dc:creator>
				<category><![CDATA[GAX Point]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[game of thrones]]></category>
		<category><![CDATA[george r r martin]]></category>
		<category><![CDATA[hbo]]></category>
		<category><![CDATA[mark addy]]></category>

		<guid isPermaLink="false">http://gameaxis.com/?p=16446</guid>
		<description><![CDATA[Courtesy of HBO Asia, GameAxis had the pleasure to be part of a phone interview panel with actor Mark Addy, who plays King Robert Baratheon, in the first season of HBO’s medieval fantasy TV series, Game of Thrones.]]></description>
		<wfw:commentRss>http://gameaxis.com/interview-with-mark-addy-aka-king-baratheon-of-game-of-thrones/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>Interview: Randy Pitchford on Duke Nukem Forever (Unabridged)</title>
		<link>http://gameaxis.com/interview-randy-pitchford-on-duke-nukem-forever-unabridged/</link>
		<comments>http://gameaxis.com/interview-randy-pitchford-on-duke-nukem-forever-unabridged/#comments</comments>
		<pubDate>Wed, 15 Jun 2011 10:53:51 +0000</pubDate>
		<dc:creator>kichigai</dc:creator>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[2k games]]></category>
		<category><![CDATA[3d realms]]></category>
		<category><![CDATA[duke nukem forever]]></category>
		<category><![CDATA[first-person shooter]]></category>
		<category><![CDATA[gearbox]]></category>

		<guid isPermaLink="false">http://gameaxis.com/?p=16097</guid>
		<description><![CDATA[We conducted this interview with Randy Pitchford when he was down in Singapore to promote the game, and you can read it in the June 2011 issue of HWM. Randy spoke on a lot more things than the page we allocated in the magazine (damn pagination limitations!), so we've decided to put the interview up online here in its entirety.]]></description>
		<wfw:commentRss>http://gameaxis.com/interview-randy-pitchford-on-duke-nukem-forever-unabridged/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Exclusive: Interview with Dustin Browder – StarCraft 2’s Lead Designer (Part 3)</title>
		<link>http://gameaxis.com/exclusive-interview-with-dustin-browder-%e2%80%93-starcraft-2%e2%80%99s-lead-designer-part-3/</link>
		<comments>http://gameaxis.com/exclusive-interview-with-dustin-browder-%e2%80%93-starcraft-2%e2%80%99s-lead-designer-part-3/#comments</comments>
		<pubDate>Mon, 31 Jan 2011 16:47:20 +0000</pubDate>
		<dc:creator>kichigai</dc:creator>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Starcraft 2]]></category>

		<guid isPermaLink="false">http://gameaxis.com/?p=14947</guid>
		<description><![CDATA[This is the final part of Callandor's long chat with SC2's lead designer, Dustin Browder. Here, he talks about developments in DoTA, plus a little insight into a problem closer to heart for players on the SEA servers: custom map publishing.]]></description>
		<wfw:commentRss>http://gameaxis.com/exclusive-interview-with-dustin-browder-%e2%80%93-starcraft-2%e2%80%99s-lead-designer-part-3/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Exclusive: Interview with Dustin Browder – StarCraft 2’s Lead Designer (Part 2)</title>
		<link>http://gameaxis.com/interview-with-blizzards-dustin-browder-%e2%80%93-lead-designer-for-starcraft-2-part-2/</link>
		<comments>http://gameaxis.com/interview-with-blizzards-dustin-browder-%e2%80%93-lead-designer-for-starcraft-2-part-2/#comments</comments>
		<pubDate>Mon, 31 Jan 2011 02:37:08 +0000</pubDate>
		<dc:creator>kichigai</dc:creator>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Starcraft 2]]></category>

		<guid isPermaLink="false">http://gameaxis.com/?p=14929</guid>
		<description><![CDATA[Part 2 says it all. This is a continuation to a three part interview of SC2's lead designer, Dustin Browder when intrepid on-and-off GAX writer Callandor just so happened to be in Irvine recently stormed Blizzard's offices.]]></description>
		<wfw:commentRss>http://gameaxis.com/interview-with-blizzards-dustin-browder-%e2%80%93-lead-designer-for-starcraft-2-part-2/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Exclusive: Interview with Dustin Browder &#8211; StarCraft 2&#8217;s Lead Designer (Part 1)</title>
		<link>http://gameaxis.com/exclusive-interview-with-dustin-browder-starcraft-2s-lead-designer-part-1/</link>
		<comments>http://gameaxis.com/exclusive-interview-with-dustin-browder-starcraft-2s-lead-designer-part-1/#comments</comments>
		<pubDate>Fri, 28 Jan 2011 07:49:17 +0000</pubDate>
		<dc:creator>macbeth</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Starcraft 2]]></category>

		<guid isPermaLink="false">http://gameaxis.com/?p=14880</guid>
		<description><![CDATA[Callandor has a chat with the Dustin Browder, the lead designer of Starcraft II, about lurkers, zergs, cheese, casting and much more. Since this is an unabridged interview, we're splitting it into three parts. Yes, three, just like SC2.]]></description>
		<wfw:commentRss>http://gameaxis.com/exclusive-interview-with-dustin-browder-starcraft-2s-lead-designer-part-1/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Diablo III Exclusive &#8211; Starting Area Revealed</title>
		<link>http://gameaxis.com/diablo-iii-exclusive-starting-area-revealed/</link>
		<comments>http://gameaxis.com/diablo-iii-exclusive-starting-area-revealed/#comments</comments>
		<pubDate>Fri, 14 Jan 2011 01:25:30 +0000</pubDate>
		<dc:creator>Callandor</dc:creator>
				<category><![CDATA[Insider]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[blizzard entertainment]]></category>
		<category><![CDATA[Diablo 3]]></category>

		<guid isPermaLink="false">http://gameaxis.com/?p=14798</guid>
		<description><![CDATA[We popped by Blizzard's HQ here at Irvine to talk to Kevin Martens, Lead Content Designer for Diablo III to find out more about the upcoming game. ]]></description>
		<wfw:commentRss>http://gameaxis.com/diablo-iii-exclusive-starting-area-revealed/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>LOTR: War In The North Experiments With The Untold</title>
		<link>http://gameaxis.com/lotr-war-in-the-north-experiments-with-the-untold/</link>
		<comments>http://gameaxis.com/lotr-war-in-the-north-experiments-with-the-untold/#comments</comments>
		<pubDate>Tue, 21 Dec 2010 14:08:28 +0000</pubDate>
		<dc:creator>Mr Toffee</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[action rpg]]></category>
		<category><![CDATA[lord of the rings: war in the north]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[snowblind studios]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://gameaxis.com/?p=14543</guid>
		<description><![CDATA[Sick of seeing another re-iteration of Lord of The Rings? Don't be: Snowblind Studio's latest foray into the action RPG template will be taking a look at the untold stories of the franchise. ]]></description>
		<wfw:commentRss>http://gameaxis.com/lotr-war-in-the-north-experiments-with-the-untold/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>STGCC 2010 &#8211; Chatting With C.B Cebulski</title>
		<link>http://gameaxis.com/stgcc-2010-chatting-with-c-b-cebulski/</link>
		<comments>http://gameaxis.com/stgcc-2010-chatting-with-c-b-cebulski/#comments</comments>
		<pubDate>Mon, 13 Dec 2010 08:08:11 +0000</pubDate>
		<dc:creator>Mr Toffee</dc:creator>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[c.b cebulski]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[lara croft]]></category>
		<category><![CDATA[manga]]></category>
		<category><![CDATA[marvel]]></category>
		<category><![CDATA[tomb raider]]></category>
		<category><![CDATA[videogames]]></category>

		<guid isPermaLink="false">http://gameaxis.com/?p=14376</guid>
		<description><![CDATA[Next to Matt Fraction, GameAxis manages to get the scoop from Marvel's current talent scout C.B Cebulski. He's got a prolific history in comics, just so you know.]]></description>
		<wfw:commentRss>http://gameaxis.com/stgcc-2010-chatting-with-c-b-cebulski/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>STGCC 2010 &#8211; Talking To Matt Fraction About Marvel &amp; Games</title>
		<link>http://gameaxis.com/stgcc-2010-talking-to-matt-fraction-about-marvel-games/</link>
		<comments>http://gameaxis.com/stgcc-2010-talking-to-matt-fraction-about-marvel-games/#comments</comments>
		<pubDate>Mon, 13 Dec 2010 02:36:22 +0000</pubDate>
		<dc:creator>Mr Toffee</dc:creator>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[iron man]]></category>
		<category><![CDATA[l33t]]></category>
		<category><![CDATA[marvel]]></category>
		<category><![CDATA[matt fraction]]></category>
		<category><![CDATA[thor]]></category>
		<category><![CDATA[videogames]]></category>
		<category><![CDATA[x-men]]></category>

		<guid isPermaLink="false">http://gameaxis.com/?p=14352</guid>
		<description><![CDATA[Last Friday was indeed a busy day with STGCC 2010 going on. During that time, GameAxis manages to have a small chat with Marvel's current top writer Matt Fraction. Hear what he has to spill after the jump. ]]></description>
		<wfw:commentRss>http://gameaxis.com/stgcc-2010-talking-to-matt-fraction-about-marvel-games/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>Bust A Move: Dance Central&#8217;s Project Director Speaks</title>
		<link>http://gameaxis.com/bust-a-move-dance-centrals-project-director-speaks/</link>
		<comments>http://gameaxis.com/bust-a-move-dance-centrals-project-director-speaks/#comments</comments>
		<pubDate>Mon, 01 Nov 2010 03:12:41 +0000</pubDate>
		<dc:creator>Mr Toffee</dc:creator>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[dance central]]></category>
		<category><![CDATA[harmonix]]></category>
		<category><![CDATA[kinect]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[rhythm]]></category>

		<guid isPermaLink="false">http://gameaxis.com/?p=13184</guid>
		<description><![CDATA[Interested in finding out the inception of Harmonix's first title that dives into the controller-less realm of the Kinect? Yours truly manage to have a quick chat with Kasson Crooker, Project Director of Dance Central, just in time for the game's release in the US later this week.]]></description>
		<wfw:commentRss>http://gameaxis.com/bust-a-move-dance-centrals-project-director-speaks/feed/</wfw:commentRss>
		<slash:comments>11</slash:comments>
		</item>
		<item>
		<title>Strike Team: An Interview With Counter-Strike Online&#8217;s Producer &amp; Director</title>
		<link>http://gameaxis.com/strike-team-an-interview-with-counter-strike-onlines-producer-director/</link>
		<comments>http://gameaxis.com/strike-team-an-interview-with-counter-strike-onlines-producer-director/#comments</comments>
		<pubDate>Tue, 12 Oct 2010 10:03:23 +0000</pubDate>
		<dc:creator>Mr Toffee</dc:creator>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[counter-strike online]]></category>
		<category><![CDATA[fps]]></category>
		<category><![CDATA[iah games]]></category>
		<category><![CDATA[local]]></category>
		<category><![CDATA[nexon]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Singapore]]></category>

		<guid isPermaLink="false">http://gameaxis.com/?p=12696</guid>
		<description><![CDATA[Just before Counter-Strike Online's official launch this month, we had a face-to-face chat with Nexon Producer and Director Kwak Yong-Shin and Kim Dong-Sun concerning the game and its future here.]]></description>
		<wfw:commentRss>http://gameaxis.com/strike-team-an-interview-with-counter-strike-onlines-producer-director/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>End of an Era: Speaking Easy With The Bungie Guys</title>
		<link>http://gameaxis.com/end-of-an-era-speaking-easy-with-the-bungie-guys/</link>
		<comments>http://gameaxis.com/end-of-an-era-speaking-easy-with-the-bungie-guys/#comments</comments>
		<pubDate>Mon, 06 Sep 2010 01:30:59 +0000</pubDate>
		<dc:creator>Mr Toffee</dc:creator>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[activision]]></category>
		<category><![CDATA[bungie]]></category>
		<category><![CDATA[fps]]></category>
		<category><![CDATA[halo reach]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[myth]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://gameaxis.com/?p=11290</guid>
		<description><![CDATA[Last Friday, a lot of Halo fans got to check out Halo: Reach and meet up with Bungie developers David Allen and Chris Opdahl. Just before the onslaught, yours truly manage to have a friendly chat with the duo at OverEasy.]]></description>
		<wfw:commentRss>http://gameaxis.com/end-of-an-era-speaking-easy-with-the-bungie-guys/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Heavenly Odyssey: A Short Word With Ninja Theory&#8217;s Chief Development Ninja</title>
		<link>http://gameaxis.com/heavenly-odyssey-a-short-word-with-ninja-theorys-chief-development-ninja/</link>
		<comments>http://gameaxis.com/heavenly-odyssey-a-short-word-with-ninja-theorys-chief-development-ninja/#comments</comments>
		<pubDate>Mon, 23 Aug 2010 10:00:16 +0000</pubDate>
		<dc:creator>Mr Toffee</dc:creator>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[enslaved]]></category>
		<category><![CDATA[heavenly sword]]></category>
		<category><![CDATA[nina kristensen]]></category>
		<category><![CDATA[ninja theory]]></category>
		<category><![CDATA[odyssey to the west]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://gameaxis.com/?p=10810</guid>
		<description><![CDATA[Right after this morning's talk, Mr. Toffee manages to have a chat with Ninja Theory's Chief Development Ninja, Nina Kristensen. ]]></description>
		<wfw:commentRss>http://gameaxis.com/heavenly-odyssey-a-short-word-with-ninja-theorys-chief-development-ninja/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>A Chat With Time Crisis: Razing Storm&#8217;s Director</title>
		<link>http://gameaxis.com/a-chat-with-time-crisis-razing-storms-director/</link>
		<comments>http://gameaxis.com/a-chat-with-time-crisis-razing-storms-director/#comments</comments>
		<pubDate>Wed, 11 Aug 2010 03:29:37 +0000</pubDate>
		<dc:creator>Mr Toffee</dc:creator>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[namco bandai]]></category>
		<category><![CDATA[norihiro nishimura]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[rail shooter]]></category>
		<category><![CDATA[razing storm]]></category>
		<category><![CDATA[time crisis]]></category>

		<guid isPermaLink="false">http://gameaxis.com/?p=10397</guid>
		<description><![CDATA[Mr. Toffee gets up early in the freaking morning to have a nice poolside chat with Norihiro Nishimura, the director of the upcoming PS3 rail shooter Time Crisis: Razing Storm. ]]></description>
		<wfw:commentRss>http://gameaxis.com/a-chat-with-time-crisis-razing-storms-director/feed/</wfw:commentRss>
		<slash:comments>16</slash:comments>
		</item>
		<item>
		<title>Interview: LucasArts Singapore on Monkey Island 2 SE</title>
		<link>http://gameaxis.com/interview-lucasarts-singapore-on-monkey-island-2-se/</link>
		<comments>http://gameaxis.com/interview-lucasarts-singapore-on-monkey-island-2-se/#comments</comments>
		<pubDate>Wed, 07 Jul 2010 02:08:49 +0000</pubDate>
		<dc:creator>kichigai</dc:creator>
				<category><![CDATA[GAX Point HD]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Lucasarts]]></category>
		<category><![CDATA[monkey island]]></category>

		<guid isPermaLink="false">http://gameaxis.com/?p=9771</guid>
		<description><![CDATA[A year after the Special Edition remake of The Secret of Monkey Island, LucasArts have just released the new Monkey Island 2: LeChuck&#8217;s Revenge Special Edition in all its high def glory. Still on the wire on whether to pick up this classic gem? Check out our interview with LucasArts Singapore on gameplay design and [...]]]></description>
		<wfw:commentRss>http://gameaxis.com/interview-lucasarts-singapore-on-monkey-island-2-se/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Eidos Montreal Studio Tour Interviews â€“ Deus Ex Human Revolution Art</title>
		<link>http://gameaxis.com/eidos-montreal-studio-tour-interviews-%e2%80%93-deus-ex-human-revolution-art/</link>
		<comments>http://gameaxis.com/eidos-montreal-studio-tour-interviews-%e2%80%93-deus-ex-human-revolution-art/#comments</comments>
		<pubDate>Fri, 02 Jul 2010 03:46:56 +0000</pubDate>
		<dc:creator>kichigai</dc:creator>
				<category><![CDATA[GAX Point HD]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Deus Ex]]></category>
		<category><![CDATA[eidos]]></category>
		<category><![CDATA[Preview]]></category>
		<category><![CDATA[square enix]]></category>

		<guid isPermaLink="false">http://gameaxis.com/?p=9682</guid>
		<description><![CDATA[This is the second part of our Eidos Montreal studio tour Deus Ex: Human Revolution. In this video, we focus on the art and sound direction of the game. Check it out inside.]]></description>
		<wfw:commentRss>http://gameaxis.com/eidos-montreal-studio-tour-interviews-%e2%80%93-deus-ex-human-revolution-art/feed/</wfw:commentRss>
		<slash:comments>18</slash:comments>
		</item>
		<item>
		<title>Eidos Montreal Studio Tour Interviews &#8211; Deus Ex Human Revolution Story</title>
		<link>http://gameaxis.com/eidos-montreal-studio-tour-interviews-deus-ex-human-revolution-story/</link>
		<comments>http://gameaxis.com/eidos-montreal-studio-tour-interviews-deus-ex-human-revolution-story/#comments</comments>
		<pubDate>Mon, 28 Jun 2010 05:43:24 +0000</pubDate>
		<dc:creator>kichigai</dc:creator>
				<category><![CDATA[GAX Point HD]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Deus Ex]]></category>
		<category><![CDATA[eidos]]></category>
		<category><![CDATA[Preview]]></category>
		<category><![CDATA[square enix]]></category>

		<guid isPermaLink="false">http://gameaxis.com/?p=9600</guid>
		<description><![CDATA[Well, you know that we recently visited Eidos Montreal for a press preview of Deus Ex Human Revolution. You&#8217;ve read the June issue of GameAxis Unwired with our exclusive preview, and now that E3 is over and done with, here is the first of the studio videos and interviews we promised. This part focuses on [...]]]></description>
		<wfw:commentRss>http://gameaxis.com/eidos-montreal-studio-tour-interviews-deus-ex-human-revolution-story/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>The Official Word On The StarCraft II Pricing</title>
		<link>http://gameaxis.com/the-official-word-on-the-starcraft-ii-pricing/</link>
		<comments>http://gameaxis.com/the-official-word-on-the-starcraft-ii-pricing/#comments</comments>
		<pubDate>Thu, 03 Jun 2010 04:29:33 +0000</pubDate>
		<dc:creator>j. wartooth</dc:creator>
				<category><![CDATA[Industry News]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[iahgames]]></category>
		<category><![CDATA[Starcraft 2]]></category>

		<guid isPermaLink="false">http://gameaxis.com/?p=9056</guid>
		<description><![CDATA[Yes, it's confirmed, StarCraft II: Wings of Liberty will be retailing for S$109 in Singapore. We asked IAHGames and Blizzard why? Here's what they had to say.]]></description>
		<wfw:commentRss>http://gameaxis.com/the-official-word-on-the-starcraft-ii-pricing/feed/</wfw:commentRss>
		<slash:comments>39</slash:comments>
		</item>
		<item>
		<title>Alan Wake Interview With Remedy&#8217;s Oskari HÃ¤kkinen</title>
		<link>http://gameaxis.com/alan-wake-interview-with-remedys-oskari-hakkinen/</link>
		<comments>http://gameaxis.com/alan-wake-interview-with-remedys-oskari-hakkinen/#comments</comments>
		<pubDate>Mon, 24 May 2010 10:16:38 +0000</pubDate>
		<dc:creator>kichigai</dc:creator>
				<category><![CDATA[GAX Point HD]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[alan wake]]></category>
		<category><![CDATA[remedy entertainment]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://gameaxis.com/?p=8862</guid>
		<description><![CDATA[Have you got Alan Wake yet? Collected all your thermoses and waiting for the expansion? We talked to Remedy Entertainment&#8217;s Oskari HÃ¤kkinen a few weeks back on what the team was going with the series and what to expect in the future.
The first DLC for the game, &#8220;The Signal&#8221;, will be released in July, but [...]]]></description>
		<wfw:commentRss>http://gameaxis.com/alan-wake-interview-with-remedys-oskari-hakkinen/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Superbad! Round1.SG Speaks</title>
		<link>http://gameaxis.com/superbad-round1-sg-speaks/</link>
		<comments>http://gameaxis.com/superbad-round1-sg-speaks/#comments</comments>
		<pubDate>Wed, 14 Apr 2010 03:30:51 +0000</pubDate>
		<dc:creator>Mr Toffee</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[2d fighting]]></category>
		<category><![CDATA[local]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[round 1.sg]]></category>
		<category><![CDATA[Singapore]]></category>
		<category><![CDATA[super street fighter iv]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://gameaxis.com/?p=8077</guid>
		<description><![CDATA[The local fighting game community, Round1.sg, speak up on who they want to play as in Super Street Fighter 4 and what changes they wish to see. ]]></description>
		<wfw:commentRss>http://gameaxis.com/superbad-round1-sg-speaks/feed/</wfw:commentRss>
		<slash:comments>37</slash:comments>
		</item>
	</channel>
</rss>

