Insider // Page 5

A Long Way Since Dune II

Posted in Commentary

A Long Way Since Dune II

Real-time strategy games have undergone many changes over the years. I recall playing Dune II for the first time and how it blew my then 10-year-old mind. How has RTS games changed since then?

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Capcom’s Captivating!

Capcom’s Captivating!

If you don’t know, Capcom’s having its own festival of games at the moment called Capcom Captivate. It’s nothing major (if you don’t call the announcement of new Capcom titles a big deal) but this year’s Captivate is especially captivating (sorry) because of a number of big announcements!

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R.I.P Guitar Hero (2005 – 2011)

Posted in Commentary

R.I.P Guitar Hero (2005 – 2011)

So, early last month Activision announced that the Guitar Hero franchise is no more. The official reason stated cited sluggish commercial sales for Guitar Hero: Warriors of Rock. However, there must have been some greater malaise afflicting the title since most plastic axe owners will not be left in the lurch with no more future DLC content released for Guitar Hero.

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Are Social Networks and Games Dumbing Down Relationships?

Posted in Commentary

Are Social Networks and Games Dumbing Down Relationships?

What is FarmVille and why are your friends more interesting in harvesting their crops than discussing the global financial crisis? Social media games have taken over all our free time, with repercussions on social interactions.

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Exclusive: Interview with Dustin Browder – StarCraft 2’s Lead Designer (Part 3)

This is the final part of Callandor’s long chat with SC2’s lead designer, Dustin Browder. Here, he talks about developments in DoTA, plus a little insight into a problem closer to heart for players on the SEA servers: custom map publishing.

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Exclusive: Interview with Dustin Browder – StarCraft 2’s Lead Designer (Part 2)

Part 2 says it all. This is a continuation to a three part interview of SC2’s lead designer, Dustin Browder when intrepid on-and-off GAX writer Callandor just so happened to be in Irvine recently stormed Blizzard’s offices.

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Exclusive: Interview with Dustin Browder – StarCraft 2’s Lead Designer (Part 1)

Callandor has a chat with the Dustin Browder, the lead designer of Starcraft II, about lurkers, zergs, cheese, casting and much more. Since this is an unabridged interview, we’re splitting it into three parts. Yes, three, just like SC2.

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Rockstar Games L.A. Noire to hit Asia in May

Posted in Industry News

Rockstar Games L.A. Noire to hit Asia in May

Rockstar Games have released a new trailer for their new, hotly-anticipated title, L.A. Noire, with a release date in Asia set for on 20 May, 2011.

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PlayStation Fest @ Cineleisure

Posted in Events, General

PlayStation Fest @ Cineleisure

Sony Computer Entertainment Hong Kong is down in Singapore for a 2-day PlayStation Fest at Cineleisure. We went down to check out what’s available for play and was quite surprised to find a decent built of Killzone 3 to pass a lazy Friday afternoon. Bang Bang!

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Diablo III Exclusive – Starting Area Revealed

Posted in Insider, Interviews

Diablo III Exclusive – Starting Area Revealed

We popped by Blizzard’s HQ here at Irvine to talk to Kevin Martens, Lead Content Designer for Diablo III to find out more about the upcoming game.

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