Chronicles of Riddick: Escape from Butcher’s Bay was one of the very few movie license games that ended up as an actually good gaming experience. Riddick himself is charismatic, and the actual stealth and killing bits are handled pretty well. So after the news was announced that a remake was in the works by the same team (Starbreeze Studios), fans were enthralled. And from the looks of the game I got to try out a few weeks ago, the fervor is not unwarranted.
Even if you played Escape from Butcher’s Bay to death, there’s a lot of new content to justify the remake, ranging from an all-new extension to the story where our nocturnal badass Riddick traverses Dark Athena, new multi-player modes, and spiffy new graphics. To sum it up, sneaking up on unwary people and shiving them with a hairpin and Ulak blades is handled pretty well here, as evident in the video here. The first one at the top deals with me preying on a drone, and proceeding to use his weapon to solve one of the game’s environment puzzles. The second one just shows that Riddick is not one to deal with a crowd: he does his business sneaking around, killing the drones silently as he makes his way to his waypoint.
If you really want to know more about the game and how remakes should be done, check out the cover story on the March issue of GameAxis Unwired. It’s chock full of pitch-blackiness.