Microsoft pulls the plug on Scalebound
Microsoft has canceled Scalebound, PlatinumGames’ four-player co-op action game slated as an exclusive for PC and Xbox One.
The official announcement comes after Kotaku‘s report on the game’s demise, citing several undisclosed sources. The statement, released to members of the press and reflected on the official website, reads as follows:
After careful deliberation, Microsoft Studios has come to the decision to end production for “Scalebound.” We’re working hard to deliver an amazing lineup of games to our fans this year, including “Halo Wars 2,” “Crackdown 3,” “State of Decay 2,” “Sea of Thieves” and other great experiences.
Scalebound was directed by Hideki Kamiya, a Capcom and Clover veteran who led Resident Evil 2, Devil May Cry and, more recently, the Bayonetta series and The Wonderful 101 – in short, he’s been a creative boon to videogames, particularly in the realm of spectacle fighters.
With that in mind, Scalebound was positioned as a creative challenge for the team. It was to be their first action-RPG, with NPCs and villages to interact with and a focus on graphical realism. It also brought in the task of adding an AI dragon companion into the game, one as customizable as the player, while keeping the strong combat style the studio is known for. And if that wasn’t enough, they wanted four-player co-op too.
Everything pointed to a game beyond Platinum’s comfort zone and, had it succeeded, would have been one of the more novel big-budget productions coming out of Japan.
Sadly, Kotaku says that Scalebound “had been in development hell for a long time.”
Microsoft’s decision is understandable, considering how risky and expensive extended delays can be, but it’s a shame we’ll never get to see PlatinumGames’ attempt at something new. We were really looking forward to it, too.
Too soon, 2017; your killing has started far too soon.