In case you’re wondering what’s up with the Singapore-MIT GAMBIT Game Lab, it’s still going strong if last Thursday’s presentation of the seven new game prototypes from the new MIT-GAMBIT interns at the Science Centre is of any indication.
So what games were on tap during last week’s showing? Here they are:
i) Afterland, a side-scrolling 2D platformer set “in a world out of time”
ii) Elude, another side-scroller with the sole objective being to fight depression.
iii) Improviso, an RPG where two players (mandatory setting, I presume) interact with each other on a backdrop.
iv) Poikilia, an edutainment game that features modular narrative components that serve as a research to story-telling in educational games.
v) Symon, a point-and-click adventure game that takes place inside the dreams of a paralyzed patient.
vi) Seer and Yet One Word; one’s an exploration game where players must wade through the “fog of war” on his trusty rubber ducky, while the other is a platformer where you type down words to make your avatar do stuff.
Not only have 86% of the 2008 and 2009 interns found game-related jobs here, a few others have gone on to win international awards or even set up their own development studio. “Having worked with GAMBIT over the past two years,” said Olivier de Rotalier, Managing Director of Ubisoft Singapore, “I would say this programme presents a fantastic opportunity for both the students and the video game industry. The management team of the programme is doing a great job in selecting students of a certain caliber and sieving out only those with the right motivation for the industry. In addition, this internship also enhances the maturity level of participating students by enabling them to understand the challenges of complex projects earlier than their counterparts.â€
If you missed out on them, don’t fret: you can check them out here.
Full press release on the next page.







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