Review – FIFA 18 (PS4) brings steady improvements to the series

Electronic Arts’s famous football series continues with FIFA 18, a sequel that fans should keep their eyes on. The game returns with familiar modes: Alex Hunter’s The Journey, Career Modes, and the fan favorite Ultimate Team. While there are no unexpected game changer or revolutionary update, players can still ...

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Sword Art Online: Hollow Realization (PS4) Review

Sword Art Online: Hollow Realisation is the fourth instalment based on a popular Japanese light novel. It started off with Infinity Movement (PlayStation Portable), followed by Hollow Fragment (PS4 and Vita) and Lost Song (PS3, pS4 and Vita). In Hollow Realisation (HR), players essentially start off with a base-level ...

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Kingdom Come: Deliverance lets you pack on four layers of armor

History and role-playing buffs are in for a treat. Warhorse Studios have released a new video detailing the extensive RPG and armor systems in their crowdfunded medieval Europe game, Kingdom Come: Deliverance. Touted as a realistic single-player RPG, backers and fans will be happy to know that Kingdom Come ...

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Star Wars Battlefront launches today

Grab those blasters, it’s time to fight for the Empire and/or Rebellion in DICE’s latest first-person-shooter, Star Wars Battlefront. Available today in Asia for PlayStation 4, Xbox One, and Windows PC, Star Wars Battlefront pits up to 40 players in large-scale multiplayer matches set during the original Star Wars ...

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Borderlands: The Handsome Collection Gets 4-Player Split-Screen

Gearbox Software and 2K have announced Borderlands: The Handsome Collection for Xbox One and PS4, launching internationally on 27 March 2015 for US$59.99 (SG$80). It’s quite the steal for newcomers: The package comes with remastered versions of Borderlands 2 and Borderlands: The Pre-Sequel, along with all downloadable content. And ...

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Voice-Controlled Strategy Game ‘There Came an Echo’ Launches 24 February

Quick question: How many games can you think of used voice as a control interface? I’ve got Tom Clancy’s EndWar off the top of my head and that’s pretty much it, with other examples feeling like shoved-in gimmicks. Designing games around alternative control inputs is no easy feat but ...

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